V-Ray Next v4.10.03 for 3ds Max 2018-2020 (x64)

File Size: 518 MB

V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter - not harder - by automating steps that used to take up valuable time.

NEW -Powerful Scene Intelligence
Automatically analyzes your scene to optimize rendering so you get the best quality in less time.

Fast new GPU rendering architecture with support for more of your favorite high-end production features.

Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.

Powerful GPU + CPU rendering
V-Ray GPU renders on CPUs as well as NVIDIA GPUs, to take full advantage of all available hardware.

Highly-optimized adaptive ray tracing
Render professional-quality, photorealistic images and animation with adaptive ray tracing technology.

Fully interactive production rendering.

V-Ray Denoiser
Automatically remove noise and cut render times by up to 50%.

Resumable Rendering
Stop your render at any point and pick up where you left off.

System Requirements:
OS:Microsoft® Windows® 7 (SP1), Windows 8.1, or Windows 10 Professional operating system
CPU:Intel® 64-bit or compatible processor with SSE2 support
RAM:4 GB RAM and 4 GB swap minimum - recommended 8 GB or more RAM, 8 GB or more swap file

3ds Max Design® 2018 and 2019 (64-bit)Whats New:Changelog

Build 4.10.03 (V-Ray Next, update 1.2) (27 March 2019)

New features:
-V-Ray:Initial support for 3ds Max 2020

Modified features:
-V-Ray:Support for IES files containing the comma (",") symbol in the light's description;
-V-Ray Cloud:Add support through baking for Substance2 textures;

Bug fixes:
-V-Ray:Blowup and Auto Region Selected produce stretched results;
-V-Ray:Crash when exporting vrscene to a non-existing directory;
-V-Ray:Direct light selects are always propagated through refractions;
-V-Ray:Drop action should fall back to default;
-V-Ray:MaxScript error occurs with viewport menus when V-Ray is downgraded to an older version with no viewport IPR support;
-V-Ray:Separate VRayCryptomatte REs names are not exported to .vrscene;
-V-Ray:Wrong keyframes export to .vrscene, breaking animation rendering;
-V-Ray GPU:Viewport IPR has wrong perspective when switching the active viewport from orthographic projection;
-V-Ray GPU:VRayDenoiser is not always applied on the complete pass;
-V-Ray GPU:VRaySamperInfo render element is not exported;
-V-Ray GPU:Wrong Object XYZ texture mapping for Volume grids rendered;
-VFB:Color corrections panel is missing when is maximized during IPR session;
-VFB:Lightness color correction with values close to zero lead to artifacts in Lens Effects results;
-VRayPhysicalCamera: Vertical shift is reset in the viewport preview;
-VRayProxy:"Expand # to frame number" doesn't work in the viewport;
-VRayVolumeGrid:Volume grids loaded from OpenVDB caches that contain internal rotation render clipped with V-Ray GPU;
-.vrscene exporter:Crash when trying to export vrscene to a non-existent folder;
-.vrscene exporter:Decimal separator changes randomly on every export in a specific scene;
-Installer:Silent uninstall does not work for V-Ray Next;
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